Welcome to the Flappy Plane Project!

This game was made with the proposition of learn more about Unity 2D games and the exclusive content about it.

Is a non-profit project and made to increase my portfolio!


Things i learned in all development:

  1. Understanding the Unity 2D interface;
  2. Understanding the process of creating a 2D game;
  3. Application of physics in 2D games;
  4. Integration of Collision Events with the code;
  5. Creating a graphical interface that updates dynamically;
  6. Unity Event Flow;
  7. Animations for 2D games;
  8. Blend of different 2D animations;
  9. Application of Unity's particle system in 2D games;
  10. Creation of a system that controls the difficulty;
  11. Responsive GUI for the game;
  12. Use of data persistence;
  13. Use of UnityEvents in code to facilitate teamwork;
  14. Use of two cameras simultaneously in the project;
  15. Multiple Canvas within the 2D game;
  16. Using Coroutines to improve performance;
  17. Triggering of events through the 2D animation system.


Credits

All arts are taken from Alura's course, all credits reserved for them.

Extra Credits for:

Gear Icon -> Settings icons created by Gregor Cresnar Premium - Flaticon

Smoke particle -> Cloud icons created by Akalidz - Flaticon


Game Repo

https://github.com/gmanasses/FlappyPlane


Please Comment bellow what you thinking about this game!

Development log

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